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AI Insights · Timothy · April 2022

Top 5 Geolocation Games on iOS in Latin America Q1 2022

Discover the performance trends of the top 5 geolocation games on iOS in Latin America during Q1 2022, with data from Sensor Tower.

Top 5 Geolocation Games on iOS in Latin America Q1 2022

In the first quarter of 2022, the top 5 geolocation games on iOS in Latin America exhibited varying performance trends in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each app fared.

Pokémon GO from Niantic, Inc. saw a notable peak in weekly revenue, hitting approximately $139K in the week of February 21. Its weekly downloads fluctuated, peaking at around 26K in the week of March 7. The game maintained a steady number of weekly active users, with figures ranging from 694K to 828K throughout the quarter.

Five Nights at Freddy's AR by Illumix, Inc. experienced a decline in both weekly downloads and active users over the quarter. Downloads started at approximately 17K in mid-January and dropped to around 3.4K by the end of March. Active users followed a similar trend, starting at 45.9K in mid-January and decreasing to about 16.9K by the end of the quarter. Weekly revenue also saw a decline, starting at around $2.1K in early January and falling to approximately $597 by the end of March.

Jurassic World Alive from Jam City, Inc. showed consistent performance in weekly revenue, maintaining figures around $3.5K to $4.4K throughout the quarter. Downloads were relatively stable, with weekly figures ranging between 780 and 1.2K. Active users fluctuated slightly, with a peak of about 4.6K in late January and a low of around 4K in late March.

Avo! by Playdeo had modest weekly revenue, peaking at around $77 in early February. Weekly downloads showed a downward trend, starting at approximately 776 in late January and dropping to around 231 by the end of March. The number of active users also declined, starting at around 4.2K in early February and falling to approximately 3K by the end of the quarter.

Pikmin Bloom by Niantic, Inc. had a relatively stable performance in terms of active users, with figures ranging from 6.9K to 10K throughout the quarter. Weekly downloads peaked at approximately 2.3K in mid-January but saw a decline, ending at around 251 by late March. Weekly revenue remained low, peaking at about $286 in mid-February.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022